Terraria castle schematics

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Legacy structure files can still be generated, though its reccomended that you convert your files by placing and re-saving them to reduce filesize. New major update! With this update comes a minor restructure of the mod, and a new save format. If your structure has modded walls (Including null walls) and generates strangely, re-save it after updating!​ Fixed an issue with saving modded walls. Fixed air generating as an actuated tile, causing any tiles placed in it to be actuated when placed.

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This does not apply to the new multistructure test wand, as structures can be different sizes within a single multistructure file. The regular test placement wand now shows a preview of where the structure will show up. Added a preview of where the points for all structure saving wands will be placed, so you dont have to guess where it will end up on the tile grid. The rest of the params are the same as normal GenerateStructure.

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The index param is the index of the structure you want to generate from the multistructure (for example, 0 will give you the first structure you saved). GenerateMultistructureSpecific(string path, Point16 pos, Mod mod, int index, bool fullPath = false) Same exact params as normal GenerateStructure, generates one structure from the multistructure file randomly. 2 new methods exist in the main StructureHelper Class for multistructures: GenerateMultistructureRandom(string path, Point16 pos, Mod mod, bool fullPath = false)

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